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Volvo S90 Recharge

Personal project done in blender4.1/cycles.
Car model from lazercar on sketchfab.

Software used: Blender

#automotive #visualization


Blender Modeling Practice #2

Just a little modeling practice.

Software used: Blender

#hardsurface #modeling


Polestar 1

Personal project done in blender4.1/EEVEE.
Straight viewport renders, no post/comp.
Car model from Martin Trafas on sketchfab.

Software used: Blender

#automotive #visualization


Blender Modeling Practice #1 - WIP

Started this long time ago as a Blender modeling practice.
Not sure when I can finish it, so here's a WIP.

Software used: Blender

#hardsurface #modeling #product #rendering


Singha Beer Bottle (+ Free Download)

Took my very old maya model and gave it a little refresh.
Fixed UVs in blender and textures in substance painter.
Lighting/rendering in blender cycles.
You can download it here.

Software used: Blender

#modeling #product #rendering


VFX reel

Showreel 2020.

Software used: Maya, Houdini, Vray, Arnold, Mantra, Mari, Substance Painter, Nuke

#vfx #film #tv


Catatonic Hare Logo Animation

Logo design + animation.

Software used: Blender

#motion #graphic


Abandoned Building

Testing Unreal Engine 5 with assets from Megascans.
Wanted a relative simple environment to have fun with different lighting scenarios.
All the lights are dynamic and I'm using lumen.

Software used: Unreal Engine

#realtime


Caffè Design Logo Animation

Test animation of the Caffè Design logo.

Software used: Blender

#motion #graphic


Mafia-Rally

Mashup fanart of two nice games, Mafia and Dirt Rally.
Wanted to test the auto unwrap feature in Substance Painter and the powerful EEVEE viewport in Blender.
Thanks Mac Ptaszynski for the free car model.

Software used: Blender, Substance Painter

#realtime


Lighting (for animation) reel

Showreel 2020.

Software used: Maya, Redshift, Nuke

#vfx #film #tv #animation


Kitchen

My first archviz project and my first time using Blender.
I'm responsible for shading, lighting and comp.
The model is done by my friend and talented artist Henry Bonamigo.

Software used: Blender

#archviz


Little Desert House

My friend Henry Bonamigo did everyhting on this scene based on the concept of Michal Kus, credits to him, SumoDigital and IO Interactive!
I've just did the lighting and rendering for this night version. Please check the other versions here.

Software used: Blender

#environment #lighting


Ferrari 458 GT3

Did this on weekends, on and off, for couple of months. Don't really know how much time I've spent on this project.
Car model from squir.

Software used: Maya, Vray, Substance Painter, Nuke, Photoshop

#automotive #visualization


Muay Thai Shorts

My first try with Marvelous Designer. Doing this small project while learning the software.
Trying to replicate the Muay Thai shorts I got for my friend on my last trip to Thailand.

Software used: Marvelous Designer, Substance Painter

#modeling #fashion


Baseball

Quick lookdev and render, all inside substance painter.
I need to fix few things, especially the stitches. But I'm happy for now.
Took this model from Alekkosinski on blend swap, the only thing I did was fix the UVs a bit.

Software used: Blender, Substance Painter

#surfacing #texturing


Little House

Responsible for everything except some models, which are free to download from various websites.

Software used: Maya, Arnold, Nuke

#environment #lighting #animation


Dark Room

Responsible for everything.
Based on this concept by Sylvain Sarrailh.

Software used: Maya, Arnold, Nuke

#environment #lighting #animation


Dark Room

Responsible for shading, lighting and compositing.
Based on this concept by Martin Klekner.
Modeling done by Maud Muratore.

Software used: Maya, Arnold, Nuke

#environment #lighting #animation


I am a 3D Artist with a special interest in environments, lighting and automotive visualization, with a total of 12 years of expertise across film, TV, animation, commercials, and real-time applications.
Throughout my career, I’ve taken on a diverse range of roles and projects, showcasing my versatility and skills in the 3D world.
Check my full CV/resume, or contact me if you want to know more.

Feel free to reach out using the form below. I will get back to you as soon as possible.